Halleys Komet ------------- Connector "G" ============= COMPONENT | SOLDER ------------------------------------------- GND | 1 | A | GND | 2 | B | | 3 | C | | 4 | D | Speaker (+) | 5 | E | Speaker (-) Key | 6 | F | Key Master Reset (*) | 7 | H | Power On RESET Coin Switch 1 | 8 | J | Coin Switch 2 Coin Counter 1 | 9 | K | Coin Counter 2 |10 | L | Service Switch |11 | M | Tilt Switch 1P Start |12 | N | 2P Start 1P Up |13 | P | 2P Up 1P Down |14 | R | 2P Down 1P Right |15 | S | 2P Right 1P Left |16 | T | 2P Left |17 | U | |18 | V | |19 | W | |20 | X | 1P Fire |21 | Y | 2P Fire 2P.Warp |22 | Z | 2P.Warp Connector "T" Connector "H" ============= ============= COMPONENT | SOLDER Pin | Definition ---------------------- -------------------------- GND | 1 | A | GND 1 | GND GND | 2 | B | GND 2 | GND GND | 3 | C | GND 3 | GND GND | 4 | D | GND 4 | GND V-GND | 5 | E | V-GND 5 | +5V SYNC | 6 | F | SYNC 6 | +5V Key | 7 | H | Key 7 | +5V Red | 8 | J | Red 8 | -5V Green | 9 | K | Gree 9 | +12V (unreg) Blue |10 | L | Blue 10 | Key -5V |11 | M | -5V 11 | +12V -5V |12 | N | -5V 12 | +12V +12V |13 | P | +12V +12V |14 | R | +12V +5V |15 | S | +5V +5V |16 | T | +5V +5V |17 | U | +5V +5V |18 | V | +5V ----------------------------------------------------------------------------- Remarks: If the power-on-reset circuit is not incorporated in the power suply unit, please add a circuit that can suply one positive-polatity pulse to the pin 7 of the G-connector of the Main P.C Board. Pulse width t1=30mS - 150mS Dip sw.2 -------- 1 2 3 4 5 6 7 8 ----------------------------------------------------------- Always Off - - - Always Off Game Mode - Normal + Free Play Start Round - - - 1 + - - 4 - + - 7 + + - 10 - - + 13 + - + 16 - + + 19 + + + 22 Play Mode - Normal + No Hit Dip switch 3 1 2 3 4 5 6 7 8 ------------------------------------------------------------------- Difficulty | B |off off | A |on off | C |off on | D |on on ------------------------------------------------------------------- Bonus | 200K/600K up to 6800K | off off 1st/Every | 200K/800K up to 8400K | on off | 200K/1000K up to 9200K| off on | 100K/500K up to 5600K | on on ------------------------------------------------------------------- Players | 3 | off off | 2 | on off | 4 | off on No Player is added ->| 4 | on on ------------------------------------------------------------------- Opreation |When Fixed | on on Data | | Recorder |Not Fixed | off off Dip switch 4 8 7 6 5 4 3 2 1 ----------------------------------------------------------------- Coin B |1Coin/1Play| off off |1Coin/2Play| off on |2Coin/1Play| on off |2Coin/3Play| on on ------------------------------------------------------------------ Coin A |1Coin/1Play| off off |1Coin/2Play| off on |2Coin/1Play| on off |2Coin/3Play| on on ------------------------------------------------------------------ Demo | ON | off Sound | OFF | on ------------------------------------------------------------------ test | normal | off mode | test | on ------------------------------------------------------------------ screen | Normal | off inversion | Inversion | on ------------------------------------------------------------------ game | TT | off style | upright | on ------------------------------------------------------------------ Note: ----- 1. When Dip sw.3 is set at 5=ON and 6=ON, number of players ship is not increased throughout game. 2. Coin mech system can be optioned by setting Dip sw.1 position 6=ON for single coin selector. Position 6=OFF for twin coin selector. 3. Dip sw.2 is not used and all contacts should be set to OFF.